Even with an episode that's mostly setup for the later story, portions of Iron From Ice were so filled with dramatic tension that I literally couldn't look away from the screen. That isn't to say that the more stoic portions of Game of Thrones are less interesting. Gared the squire gets the bulk of the "action," such as it is, while Ethan and Mira Forrester's stories revolve around more careful choices and conversations. While it's possible to be killed, especially during the quick time events, the auto-save feature will keep you from having to repeat more than a minute or so of the story. But from a technical and gameplay perspective, it's quite simple. I wouldn't call the game easy, because each choice you make has specific and meaningful effects - you'll need a good understanding both of the expectations of the story and the world of Westeros to get the "right" results (or at least the ones you want). The story progresses by shifting perspective across the country through the eyes of these young and unlikely heroes. The player controls three separate characters as the story unfolds: Gared, a humble but brave squire to Lord Forrester, Ethan, the third Forrester son suddenly thrust into command, and Mira, the eldest Forrester daughter currently serving as the future queen's handmaiden in King's Landing. The Forresters are bannermen of the Starks, the primary "good guys" of the series, serving them in their northern strongholds and supporting their war against the Lannister family. The Game of Thrones adventure game follows the story of House Forrester, a new creation that exists neither in the GoT TV series nor George R.R. That, combined with its necessarily ancillary structure, makes TellTale's adaptation of Game of Thrones a decidedly fans-only experience. If you're not up to date on the world of Game of Thrones, you will be lost almost immediately. That being said, the game's first episode is well-structured and up to TellTale's typically excellent technical and narrative standards. It follows the events of the HBO series while trying to tell its own story with new characters and locations, which can only interact with the televised world of Westeros in very specific - and not overly important - ways. In placing its episodic story within the same universe as HBO's TV show, the story of the Game of Thrones adventure game is oddly constrained. Compared to The Walking Dead, where TellTale has a more or less wide-open apocalyptic world to play with, almost every part of the narrative of Game of Thrones affects the other parts. With excitement bubbling over for the fifth season of HBO's adaptation of the fantasy novels, the GoT license is a hot item, and one that TellTale is uniquely qualified to explore.That said, the very nature of the Song of Ice and Fire franchise means that the developer is more limited than it might otherwise be. Game of Thrones, like The Walking Dead game first introduced in 2012, is a particularly timely addition. In the developer's short history they've released more than ten games that have adapted the classic point-and-click adventure template to modern pop culture licenses, improving on both the classic formula and their own unique approach. Point And Click And Lie And Cheat And Stab And Die.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |